Coming Up: ATFP Ep. 29

In 1992, Sega lost their minds. An ambitious attempt for a 16-bit console, Kid Chameleon turns the side-scrolling platformer upside-down, allowing the main character to completely change characteristics by wearing masks of the different characters in the game. On top of that, the game’s series of flags and teleporters could send you careening down any number of branching paths, made up of over 100 different levels. So why didn’t the game have a save feature?

Join the ATFP crew as they watch Patrick’s sanity disintegrate while attempting to beat his Unicorn. Want to be part of the show? Post your comments, questions, rants and raves to the Ask The Hosts forum, or e-mail them to afterthefact@geekerific.com so the Crew can use them on the show!

Bookmark the permalink.

Leave a Reply

Your email address will not be published. Required fields are marked *