Luke Matthews is a writer, board gamer, beer drinker, and all-around geek. He currently lives in the Seattle area with his wife, two cats, and two German wirehaired pointers.

Comic Book Review: Carbon Grey #2

In April of 2011, IGN Comics began allowing MyIGN users to submit articles for their weekly review roundup. Any that live up to IGN’s editorial standards are be published alongside IGN’s staff reviews. Any that I write, I’ll post here, whether they get published or not.

This review was published, and included in the April 13th IGN Comics review roundup.

Story by: Hoang Nguyen, Khari Evans, Paul Gardner & Mike Kennedy
Art by: Khari Evans, Kinsun Loh & Hoang Nguyen

After Carbon Grey #1, I’ll admit I was lost. I gleaned that it’s set in a WWI inspired sci-fi world with a steampunk sensibility, and that the sisters Grey are the protectors of a ruler called The Kaiser. There are dirigibles, Lugers, swords, boobs, and lots of blood… but very little story development. At its heart, the story is about Mathilde and Giselle Grey, the first twins born to a line of protectors that was traditionally a set of three. Issue #1’s disjointedness must have been apparent, though, since #2 starts with an entire page of expositional history, picking up with Giselle as the prime suspect in the Kaiser’s murder.

Upon finishing #2, I’m as lost as when I finished #1. Although the art is above par (with three credited artists, though, I’m not sure who’s responsible), the writing fails to draw me into any of the characters in the book. We’re still unsure of the purpose of side characters, aside from Dina Cumming attempting to steal “level 5 Comsec clearance” from Elliot Pepper (posing as a dead officer), and their bloody escape from a pursuer (the “Baron”). Their story intersects with Giselle’s, but we’re waiting to see where it leads.

Overall, I found Carbon Grey incoherent. The art is pretty but shallow, the plot is buried so deep that it’s difficult to follow and, frankly, they’ve failed to make me care. It could develop into something more cohesive, but right now it feels almost as unintelligible as the original movie version of Akira. Almost.

Semantics Rant: Retro vs. Classic

In weeks leading up to building Geekerific.com and recording the After The Fact podcast, I did a lot of research on the online community surrounding classic gaming. I looked at websites and forums, listened to a few other podcasts, got some information about classic gaming shows & conventions, and spent some time just checking up on what my fellow geeks were up to. In that time, I’ve come to the conclusion that the vast majority of the gaming community has no clue whatsoever about the difference between “retro” and “classic”.

Retro, by definition, refers to something that is new, but is created in an old style. The 2010 Dodge Challenger, for example, is a retro car. A 1969 Dodge Challenger, on the other hand, is a classic. A game is not retro if it’s an originally from a classic era, even if it’s being played on a new system. Playing A Link to the Past on a Wii doesn’t make it retro – it’s still a classic game. New games made in an old style (i.e., Mega Man 9 and Gradius ReBirth) can reasonably be called retro games.

Don’t call real classics “retro”. The ones we truly love are classics – the ones that got us into this silly hobby in the first place. It’s the true classics that inspire the retro games that come out now, and it’s the classics that built the foundation of the industry. Don’t confuse the two.

Literary Popularity

In the new(ish)ly added forward to Stephen King’s revised editions of the first 3 Dark Tower novels, he writes:

I think novelists come in two types… Those who are bound for the more literary or ‘serious’ side of the job examine every possible subject in light of this question: ‘What would writing this sort of story mean to me?’ Those whose destiny is to include the writing of popular novels are apt to ask a very different one: ‘What would writing this sort of a story mean to others?’ The ‘serious’ novelist is looking for answers and keys to the self; the ‘popular’ novelist is looking for an audience.

King identifying himself as the latter was somewhat of a revelation to me. It probably shouldn’t have been, but nevertheless it was… Somewhere inside me was a bug that believed that the “popular” novelist was somehow lesser, somehow incomplete.  This bug prevented me from actively pursuing a writing career, because I believed (incorrectly) that my ideas were bigger than my talent – that somehow I wouldn’t be able to find the words to do my tale justice.

The reality is: if the story resides in my head, I’m the only one who can tell it. No one else would be able to make the world real, or infuse the characters with the same life that they have deep within only me. I may not be the best-equipped writer, literarily (yeah, I just made up a word), but the story is mine alone to tell, and all I have to do is step into that other place in my mind where the story is real, into that other me, and let it tell itself. Hopefully that guy can at least make it entertaining…

Not enough time.

When I read a part of an article that asked the reader to describe themselves in a single phrase, my immediate thought was “I don’t really have time.” As it turns out, this was not only appropriate for the situation, but a surprisingly accurate answer to the question. I’ve come to realize that the amount of time different parts of my life occupy is startlingly disproportionate to the relative importance of those parts. This isn’t a new idea, nor is it a revelation to anyone who’s ever felt overwhelmed. I know that everyone, at one time or another, feels as though they’re spending too much time at work, not enough at home, and not getting shit done that they want to get done. For me, it’s the first time that it has slapped me so coldly across the face.

In 2002 I was laid off from what now qualifies as the best job I’ve ever had at a company that – at the age of 23 – I would have sworn I’d retire from. Afterward I was completely aimless – I had all but given up most of my creative pursuits because, frankly, I loved my job so much that they lost importance in my life. You’d think that losing a job like that would encourage me to pick them back up, but it didn’t. I was so distraught at the loss that any other pursuit just faded to an ugly gray-brown at the edges of my vision. That was, I know now, the point in my life when my priorities had become muddled, and I started losing sight of the things that were truly important. Priorities shifted around in my mind and my life, and my primary focus became pulling down as healthy a paycheck as I could manage.

All I could think about was how badly I needed a new job. I freelanced for a year until it dried up, then ended up getting another job through a friend. Temp work desk job, but overall pretty fun stuff, if at times monotonous. It paid the bills, which reigned as supreme priority, and so I stuck around. I spent four years working ungodly amounts of overtime and striving to get hired on full-time. I’d apply for jobs and get denied, and it would eat away at me just a bit, but somehow drive me to believe that I just needed to try harder to make it happen. Trying made me grow more angry over time, but each time I’d take a break I’d think of it as time to reset and come back with renewed vigor. By the time I reached one of those breaks in the middle of 2007, I was ready to quit (and maybe I should have). I left with the intent to decompress, and my wife and I decided to take a vacation: 9 days in the northwestern corner of Glacier National Park – the middle of nowhere. 3 days in, my mother unexpectedly passed away at the age of 59.

The next two months of my break were spent dealing with my mother’s death. By the time I returned to work, I was more frazzled than when I had left, and quickly decided that I was either getting hired right-the-fuck-away, or getting out. I started pushing, and at the end of 2007 the “dream” finally became a reality: I got hired. The job was a huge boon financially, as it roughly doubled my pay and included full benefits (holy shit! health insurance!!). I rode a wave of euphoria, again giving me a reason to ignore the fact that I still hadn’t regained my priorities. The job, in all fairness, was pretty great at the start, and I was well suited for it. It still wasn’t really what I wanted but, fuck, who cares, right?

After the glow of the first year wore off, the job got worse and worse for me; each day became a bigger bundle of frustration and apathy. I began to resent not only the job, but people I worked with and the organization that employed us all. I haven’t yet been able to determine how much of that worsening was real and how much was perception, but there are countless arguments about perception vs. reality that I could use to prove or disprove whatever interpretation I feel like supporting at the time. The key was that I was growing steadily more dissatisfied with where I was, and I couldn’t readily identify why.

Outside stresses definitely contributed: in 2008, my father told me that he had been diagnosed with ALS – Lou Gherig’s Disease – a degenerative nerve disorder that would eventually rob him of his motor skills, speech, his ability to eat and drink, and finally his life. Over the course of that single year, he went from being the strongest, most self-sufficient man I’d ever known to having to quit his vocation of 40 years, pack up shop, and move in with my wife and I so we could take care of him. 2009 was even harder, as I watched his condition deteriorate until he was beginning to lose his ability to walk, speak, and perform some simple tasks. On Christmas Day of that year, he mercifully passed away in his sleep, well before the disease could place him into the motorized wheelchair he had received just the day before. My dissolution with my job got worse and worse in the year after his death, to the point where I went home grumpy every night and woke up to a sense of dread every morning.

My mom’s death came with a shock of perspective: that time was short, and not even remotely under my control. Two-and-a-half years later, my father’s death heaped on another revelation: that I needed to use what I’ve got while I’ve still got it. I began searching in earnest for a new position, looking for any opportunity I could find just to make a change. My creative juices also picked up again, my brain shifting into high gear, pumping out idea after idea. I started writing, drawing, and designing games again. I started a podcast and a novel, and began to feel like my priorities were starting to return to their natural state, but now they no longer meshed with my time. When one’s focus shifts away from family or free time or creative projects and settles on work, time tends to warp around the career. Work time slows and every minute extends to stretch around the top of the bell curve, and “free” time rolls off the top of that curve and rockets past us, full of raised hands and screams of all the fun and happiness that we can’t seem to find the time for.

After busting ass on job interviews, I finally got that new position (at the same company), only to find that I’m still disgruntled, acutely feeling the effects of time as each minute of work leisurely ambles by. My new job is a gigantic improvement over the previous, and I (actually) love the day-to-day. The job has shown me, however, that I’d likely be disgruntled at any job that isn’t of my own creation. While you’re at the bottom of the corporate food chain, the job demands more of your time because you physically need to be there to get it done. As you rise through the ranks, the paradigm shifts so that you’re no longer required to put in extra time, but you’re expected to, whether that rule is spoken or not. And in both situations, the expectation is that the job comes first. After all, that’s what they’re paying you for, and what would you be without the corporation?

All this has finally led to me regaining my sense of priority. My job, awesome as it may be, has to begin taking a back seat to my family, my free time, and my creative pursuits. Will this lead to me having more time? Probably not. In fact, the shifting of priorities has already extended the middle of that bell curve and made me feel like I’m floundering in the quicksand of my job. It has, however, caused me to stop letting the rigors and frustrations of my workplace follow me home, and has begun to wash away that gray-brown muddle, revealing the goals underneath:

– To start a blog. DING!
– To finish my first novel by the end of 2011.
– To finish at least two of my current game designs, and potentially work on getting them published.
– To make steady progress toward one of my ultimate goals. More to be revealed on that in the future.
– To write more. All the time. Even if it’s crappy, overlong blog posts.
– To draw more.
– To design more games.
– To play more.
– To never let my priorities shift away from the things that truly matter to me again.

We’ll see how this all holds up to reality.

Welcome!

Welcome to my blog! If you’re wondering what it’s all going to be about, you and I are in the same boat. As with most blogs, the intent behind this is to be a (hopefully) steady stream of consciousness that will (again, hopefully) be entertaining to some degree. A little rundown of my brain-pan might help define what things I’ll post about, and the categories I intend to separate everything into:

First and foremost, I’m a geek. If there is a geeky pursuit, I’ve probably done it, primarily in the form of games. I play games, and that occupies most of my free time. I play video games, card games, roleplaying games, board games, poker (lots of poker…), and I’ve even spent a good chunk of my life LARPing and playing live-combat games. I’m a gamer, in both the purest and broadest sense of the term.

I’m also a husband, a game designer, an artist, and a writer. I’ve just finished the first draft of my first full-length novel, and I’ve got several traditional game designs in the works.

The posts on  my blog will be split into one of the following categories:

EDITORIAL, which is further divided into:

Thoughts:
thinker_feature

Rants:

and
Reviews, which doesn’t have it’s own image because it’ll usually be tied to one of the categories below.

ENTERTAINMENT, which is further divided into:

Books (including my own):

Comic Books:
comics_feature
and
Movies:

and GAMING, which is further divided into:

Poker:

Video Games:

and
Traditional Games:

Hopefully you’ll find it as entertaining as I find it cathartic. I’m not here to take you on a journey, I just plan on putting myself out there and seeing what people think. Let me know, okay?

Welcome to Geekerific.com

Geekerific.com is finally up and running! We’ll call this the “alpha” version, as upgrades and new designs will undoubtedly come in time.

In the coming months you’ll find a wealth of information here, but the primary purpose of this site will be to support the After The Fact podcast and it’s contributors. Each one of us will have a blog here and be posting on a somewhat regular basis. You can also subscribe to the podcast here, by clicking on the RSS feed on the right-hand side of the page.

When there’s a new episode of the podcast it’ll be listed here, and we’ll also post updates about other random stuff as we feel like it. We’ll talk about what games we’re playing, we’ll discuss classic games, post snippets about the current game we’re playing for an upcoming show, post editorials about any topic we choose, and even just rant about random crap. Hopefully you’ll enjoy what you read and especially enjoy what you hear.

We all look forward to gaining new fans and new friends. Please feel free to pimp out the website and the podcast as much as possible! You can join the “After The Fact Podcast” group on Facebook, you can follow us on Twitter @afterthefactpod, and you can even e-mail us at afterthefact@geekerific.com.

We’ll see you around, and enjoy the show!