ATFP Ep. 30: Contra

Episode 30 of After The Fact is now available! On this episode, the ATFP crew discusses cheap combos in Marvel vs. Capcom 3, Jason making the rest of the crew look like chumps, and the game that popularized the Konami Code, Contra!

You can subscribe to the podcast on iTunes and the Zune Marketplace, you can find us on Podcast Alley, you can subscribe directly by clicking the feed on the right, or you can download this individual episode HERE!

Coming Up: ATFP Ep. 30

1987 was a good year for action. Lethal Weapon, Predator, and Robocop all hit the silver screen. The NES was host to Mega Man and Castlevania, and arcades were overflowing with seminal titles like Metal Gear, Street Fighter, Double Dragon, and – of course – Contra. In a sea of incredible action, Contra set itself apart by being one of the first run-and-gun platformers to support simultaneous 2 player co-op – a feature that made it skyrocket in popularity in the arcades. That popularity carried over when the game was ported to the NES in 1988, and it has become one of the most popular franchises of all time.

Listen to the ATFP crew’s experiences with a game that’s widely considered one of the hardest to beat. Be part of the show by posting your comments, questions, rants and raves to the Ask The Hosts forum, or e-mail them to afterthefact@geekerific.com before Wednesday, February 23rd so the Crew can use them on the show!

ATFP Ep. 29: Kid Chameleon

Episode 29 of After The Fact is now available! On this episode, the ATFP crew drinks scotch and beer (not together), talks about the welcome downfall of plastic guitars, and reminisces on Sega’s virtual reality badass, Kid Chameleon!

You can subscribe to the podcast on iTunes and the Zune Marketplace, you can find us on Podcast Alley, you can subscribe directly by clicking the feed on the right, or you can download this individual episode HERE!

Coming Up: ATFP Ep. 29

In 1992, Sega lost their minds. An ambitious attempt for a 16-bit console, Kid Chameleon turns the side-scrolling platformer upside-down, allowing the main character to completely change characteristics by wearing masks of the different characters in the game. On top of that, the game’s series of flags and teleporters could send you careening down any number of branching paths, made up of over 100 different levels. So why didn’t the game have a save feature?

Join the ATFP crew as they watch Patrick’s sanity disintegrate while attempting to beat his Unicorn. Want to be part of the show? Post your comments, questions, rants and raves to the Ask The Hosts forum, or e-mail them to afterthefact@geekerific.com so the Crew can use them on the show!

ATFP Ep. 28: Chrono Trigger

Episode 28 of After The Fact is now available! On this epic 1 year anniversary episode, the ATFP crew discusses NGP zombies getting plowed over by busses, urteter nuytre, and quite possibly the best JRPG on the SNES, Chrono Trigger!

You can subscribe to the podcast on iTunes and the Zune Marketplace, you can find us on Podcast Alley, you can subscribe directly by clicking the feed on the right, or you can download this individual episode HERE!

ATFP Bonus Stage: The Best of 2010

The Best of 2010 is here! Look back at the ATFP crew’s first year on the air with a random collection of clips cobbled together in no discernible order… Some are funny, some are thoughtful, and some are just weird, but they all remind us why we love listening to these guys blabber on about the games we remember so fondly.

The ATFP crew would like to take a moment to thank all of the fans who’ve stuck with us and watched us grow over our first year. You’re the reason we do this every other week, and we hope you’ve enjoyed laughing and reminiscing with us over the last year. Here’s to many more years to come!

THANK YOU!!


Take a look back over a year of the best classic gaming podcast on the internet! You can subscribe to the podcast on iTunes and the Zune Marketplace, you can find us on Podcast Alley, you can subscribe directly by clicking the feed on the right, or you can download this individual episode HERE!

ATFP Ep. 27: Donkey Kong Country

Episode 27 of After The Fact is now available! On this episode, the ATFP crew discusses Luke’s trials with Sony customer support, Mikeatron’s tribulations with an exploding face, and the triumphant(?) return of the original 400lb gorilla in Donkey Kong Country!

You can subscribe to the podcast on iTunes and the Zune Marketplace, you can find us on Podcast Alley, you can subscribe directly by clicking the feed on the right, or you can download this individual episode HERE!

Coming Up: ATFP Ep. 27

In 1994, Nintendo and Rare teamed up to reinvent the way 2D platformers were presented. Using Silicon Graphics workstations and advanced 3D rendering techniques, they crammed a ton of content onto a 32-meg SNES cart and revitalized an aging icon in the process.

Donkey Kong Country sold more than 8 Million copies worldwide, making it the best selling non-bundled game in the SNES library. Is it really that good? Join the ATFP crew as they tackle the game that brought Donkey Kong back into people’s hearts!

Got questions for the crew? Post them to our Facebook page, post them to the Forums, or e-mail them to afterthefact@geekerific.com.

And, while you’re at it, psych yourself up by watching Donkey Kong Country Exposed, a Nintendo Power promo video from just before the game’s release:

ATFP Ep. 26: Metal Slug

Episode 26 of After The Fact is now available! On this episode, the ATFP crew discusses the horrors of the 2D-to-3D transition period, resetting a game for 5 hours for a silver trophy, and the seminal Neo Geo arcade shooter, Metal Slug!

You can subscribe to the podcast on iTunes and the Zune Marketplace, you can find us on Podcast Alley, you can subscribe directly by clicking the feed on the right, or you can download this individual episode HERE!