Coming Up: ATFP Ep. 10

The first true handheld console released in 1989 with a lackluster set of launch titles. Two sports games, an Arkanoid clone called Alleyway, Tetris as the pack-in, and the mustachioed italian plumber’s first GameBoy foray: Super Mario Land. Was miniaturized Mario a masterpiece or monstrosity?

This weekend, the ATFP crew steps out of the Mushroom Kingdom and warp-pipes to Sarasaland for their first handheld game of the show. Got questions for the hosts? Post them to the Ask The Hosts forum, or e-mail the hosts at afterthefact@geekerific.com!

Coming Up: ATFP Ep. 33

Long before Wall-E was left behind to clean up a human-vacated planet, a humble little orbot named Vectorman had the same job, only in a much cooler space. Protecting not only the planet but the humans who had left it behind from a power-mad nuclear orbot named Warhead, Vectorman’s smooth graphics, insanely difficult gameplay, and intelligent level design won the hearts of Genesis owners worldwide, claiming both critical and commercial success for the system that the SNES had nearly sidelined.

But does it live up to the hype? Join the ATFP crew as they determine whether or not Vectorman was too little, too late. Be part of the show by posting your comments, questions, rants and raves to the Ask The Hosts forum, or e-mail them to afterthefact@geekerific.com before Wednesday, April 6th so the Crew can use them on the show!

Coming Up: ATFP Ep. 32

You’re the fastest m.f’er on the map. You’re kickin’ bombs left and right, chuckin’ ’em halfway across the screen. You’re surrounded by explosions, and the ones you set off are practically nuclear. The poor schmuck opposing you has no chance whatsoever, and everyone else is dead. The only thing between you and ultimate victory is this last little moron in white. You’ve almost got him cornered until… you trap yourself between two of your own bombs. Game over.

Bomberman ’93 on the TurboGrafx16 is lauded as one of – if not the – best in the Bomberman series, but why? Take a multiplayer journey with the ATFP crew as they discover whether it’s even a good game in the first place. Be part of the show by posting your comments, questions, rants and raves to the Ask The Hosts forum, or e-mail them to afterthefact@geekerific.com before Sunday, March 27th so the Crew can use them on the show!

Coming Up: ATFP Ep. 30

1987 was a good year for action. Lethal Weapon, Predator, and Robocop all hit the silver screen. The NES was host to Mega Man and Castlevania, and arcades were overflowing with seminal titles like Metal Gear, Street Fighter, Double Dragon, and – of course – Contra. In a sea of incredible action, Contra set itself apart by being one of the first run-and-gun platformers to support simultaneous 2 player co-op – a feature that made it skyrocket in popularity in the arcades. That popularity carried over when the game was ported to the NES in 1988, and it has become one of the most popular franchises of all time.

Listen to the ATFP crew’s experiences with a game that’s widely considered one of the hardest to beat. Be part of the show by posting your comments, questions, rants and raves to the Ask The Hosts forum, or e-mail them to afterthefact@geekerific.com before Wednesday, February 23rd so the Crew can use them on the show!

Coming Up: ATFP Ep. 27

In 1994, Nintendo and Rare teamed up to reinvent the way 2D platformers were presented. Using Silicon Graphics workstations and advanced 3D rendering techniques, they crammed a ton of content onto a 32-meg SNES cart and revitalized an aging icon in the process.

Donkey Kong Country sold more than 8 Million copies worldwide, making it the best selling non-bundled game in the SNES library. Is it really that good? Join the ATFP crew as they tackle the game that brought Donkey Kong back into people’s hearts!

Got questions for the crew? Post them to our Facebook page, post them to the Forums, or e-mail them to afterthefact@geekerific.com.

And, while you’re at it, psych yourself up by watching Donkey Kong Country Exposed, a Nintendo Power promo video from just before the game’s release:

Coming Up: ATFP Ep. 25

In 1987 Capcom, whose previous NES outings consisted of ports of their own arcade games, set out to build a brand new IP solely for the home console. The little blue robot and his buster cannon quietly made his way into the hearts of NES owners, and quickly became not only one of the most beloved, but most prolific, characters in video game history. Marked by notorious difficulty and surprising strategic depth, the Mega Man series are considered to be some of the best video games of all time.

Join the ATFP crew while they try to figure out how two of the greatest games ever warranted such terrible box art. The Crew wants to hear what you think! Post your comments, questions, rants and raves to the Ask The Hosts forum, or e-mail them to afterthefact@geekerific.com so the Crew can use them on the show!

Coming Up: ATFP Ep. 24

Things change, and sometimes we gotta roll with the punches. Scheduling around a holiday is tough, which is why we had to change things up for episode 24. Originally, Mega Man 1 & 2 were going to be the focus, but now the crew will be taking on the TurboGrafx’s bone-headed neanderthal of a mascot in his debut game, Bonk’s Adventure!

In an age of italian plumbers and speedy rodents, the Turbografx looked to gain traction with… a meat-raging cave-man. Got questions for the hosts? Post them to the Ask The Hosts forum, or e-mail them at afterthefact@geekerific.com!

Coming Up: ATFP Ep. 23

In 1993, the NES was not just at the end of it’s life cycle, it’s big brother was sitting on it giving it a noogie. While the SNES was hitting its stride with releases like Starfox, Secret of Mana, and Super Mario All-Stars, Nintendo released a late-cycle NES cute-fest Kirby’s Adventure, a sequel to a Game Boy game released the year prior.

This weekend, the ATFP Crew addresses the most important question: Why bother? Got questions for the hosts? Post them to the Ask The Hosts forum, or e-mail them at afterthefact@geekerific.com!

Coming Up: ATFP Ep. 22

One of Capcom’s most recognizable and memorable characters was a hearty Knight that spent most of his time running around in his underwear. It might not even go too far to say that Arthur has died more times than any other video game character in history. Why? He just happens to be the star of Super Ghouls ‘n Ghosts – arguably the hardest game of the 16-bit generation, and one of the hardest games of all time. Then why the hell do people love it so much?

Come with the ATFP crew as they discover why so many people wax nostalgic over a game that’s built around making you feel bad about yourself. Got questions? Post them to the Ask The Hosts forum, or e-mail the hosts at afterthefact@geekerific.com!

Coming Up: ATFP Ep. 21

Before Electronic Arts was the videogame industry equivalent of the mythical Kraken, they occasionally pulled together one of those odd-bird video games that no one knows about… but someone loves. In the early 90’s, the Genesis played host to a leather-clad, flat-top wearing, green skinned ghost whose entire purpose in death was to scare the living crap out of the sleazy Sardini family.

After delaying for one episode, the crew takes on the unclassifiable EA Genesis opus, Haunting starting Polterguy! Got questions for the crew? Post them to the Ask The Hosts forum, or e-mail the hosts at afterthefact@geekerific.com!