No, Dude, You’re The Problem

Comic books have had a long, hard road toward the success and popularity they enjoy today. I’ve been a comic book fan since I was a little kid – almost thirty years. I’ve seen the way the industry has grown and changed, and been through the ringer for my fandom. I’ve been jeered at, insulted, and generally ostracized for being into comic books.

Finally, now, after all those years, comics have reached a popularity that most of us never thought possible. As a kid I fully expected to spend the rest of my life ashamed of my hobby or angry at the attitudes directed at me. A world where the medium was never taken seriously, and where any adaptations of my favorite characters were Troma-level throwaways or spoofs. To live in a world where comic-book conventions regularly sell out huge venues and the highest grossing movies of our time are based on those characters is a fucking wonderland.

And then, in a listicle published on a site called WhatCulture by author Kev Stewart, this bullshit comes along:

cool_comic_fans

First off, let me say that I don’t put a hell of a lot of stock in these sorts of lists, especially on sites like Distractify or WhatCulture or Buzzfeed. Almost all of the “…only [blank] would understand.” articles read like they were written by someone who wouldn’t qualify for the target audience of the article, and who found most of their arguments via an cursory Google search. This one is no different.

But this #1 on the list really has it’s misrepresentation cake and eats it too. Let me start by addressing the premise of the list and this entry’s place on it:

23 Problems Only Comic Book Readers Will Understand

(My emphasis)

Without addressing any of the other issues with this entry, I ask: Why on Earth would a long time comic book fan see the growing mainstream popularity of our favorite entertainment medium as a “problem”? The integration of comic books into widespread popular culture means that fans of the medium will have everything we’ve always wanted: more money in the industry, better adaptations, more consideration of comics as serious entertainment, and – best of all – more people to talk to about it. Why would this be a bad thing?

Growing up, most comic book readers have been mocked, laughed at and outright abused by those around them for being “geeks” and “nerds”

Yes, you’re right: many of us were mocked and derided for our interests by people who didn’t know better. Much of that derision came from a place of ignorance – as it frequently does. Mainstreaming comic books means that more people know more about the stories that we love so much, which leads to – guess what – less ignorance and likely less ridicule. A kid nowadays has more access to more comics in more forms than any of us ever did, and can indulge in that hobby with more confidence than ever. I’m not saying that the insults and mockery have stopped, but a modern comic fan has way more arguments for the validity of their interest in the eyes of a mainstream heckler than ever before.

Either way, after years of the aforementioned abuse, to see hot girls dressed as comic book characters, Marvel and DC characters appearing on fashionable clothing items in high street stores and actors and celebrities almost relentlessly proclaiming their love of specific comic books is something of a bummer for those who have been fans and readers of comics for years.

My god, this reads like satire. Is this supposed to be some weird hipster irony bullshit? All of the things mentioned are blatant positives, but there’s one thing in particular I want to talk about, and that is the author’s attempt to shame people for liking comics. This whole list item, and most of the article, smacks of the same “fake geek girl” crap that we’ve seen crop up in the last several years, and it’s horseshit.

This paragraph serves no purpose but to perpetuate the same comic book nerd stereotype that used to force comic book readers into some sort of fan closet in the first place. To insinuate that because a woman is attractive or an actor is popular their love of comics is somehow “less than” is infuriating. This same kind of nerd-shaming is what kept fans from outwardly expressing their fandom for years, and made us feel like outcasts in the first place. The popularization of comic books has led to a) long-time fans being able to “come out”, as it were, with far less risk of ridicule and b) legitimized the hobby in the eyes of many, thus drawing in brand-new fans. Explain to me, again, why any of this would be a “bummer”?

and yet now it’s suddenly cool to be associated with comics.

“Suddenly”? Within the comic book industry, attempts to legitimize the sequential artform have been occurring since long before I was a fan; long before I was born. Only once the artform itself began to be recognized as something beyond just “funny-books” could the legitimization of its fandom begin. The shift from nerd-hobby to mainstream success has been in the making for decades, so espousing the idea that this shift is even remotely “sudden” destroys whatever marginal credibility this author had with me in the first place.

Lists like this are, ostensibly, meant to draw nodding approval from those “in the know” in that “it’s funny ’cause it’s true” sort of way. The first one I ever saw was a list of “things only introverts will understand”, and that archetype quickly exploded to cover every single niche in society from “feminists” to “short guys” to “movie nuts” to “women with small breasts”. Most of these sorts of list miss the mark at least a little bit, but I’ve never before encountered one that ended on such an irritatingly off-key note as this one.

To steal a phrase that’s been going around the internet lately: Comics Are For Everyone. To try and shoehorn it back into some unwelcoming, elitist, nerd-hobby that shuns someone because they don’t meet some sort of arbitrary “cred” actually works to harm all of the work that’s been done to bring comics to the forefront. New fans and the mainstreaming of comics aren’t the problem, Kev – you are.

Review: Sheltered #8

The first time I spoke with Ed Brisson about Sheltered was shortly after we interviewed him for Trade Secrets at Emerald City Comicon in 2013. At the time I thought the concept was really cool, but I was wary about how he might be able to pull it off. It was a narrow concept; a story set in a closed intentional community, and I couldn’t really wrap my head around what would drive the story beyond a group of paranoid preppers yelling at each other.

Holy shit, have they pulled it off.

sheltered_08_review_01The first of Brisson’s work I read was his 5-issue time-travel crime story Comeback. One of the things that makes Comeback so fantastic is the purposeful narrowing if it’s scope. It doesn’t concern itself with the end of the world or universe-destroying paradoxes or even the nitty gritty of sci-fi time travel science. It instead focuses on character moments and an intense crime story that happens to have a sci-fi twist.

And that’s exactly what he’s done with Sheltered. Sheltered‘s focus on character moments and minor crises is what keeps me turning pages. Lucas, the prepper colony’s de-facto leader after his coup in the first two issues, is a true believer in his cause. That belief makes him almost sympathetic at times, but fucking scary all the time. As we watch Lucas’s plan fall down around his ears, we’re given other characters to root for (Victoria), and even worse ones to hate (Curt).

Issue #7 set up the beginning of a chaos that Lucas can’t even hope to reign in. Issue #8 brings it all to a head, and builds to one of the best final page cliffhangers I’ve read in a while. It’s been a long time since I’ve stared wide-eyed at every page of a book, waiting for the other shoe to drop, and that’s exactly how I read Sheltered #8. After I finished, I actually uttered an out-loud “Oh… shit.”

Somehow, artist Johnnie Christmas has crawled into Brisson’s brain and pulled all of that tension out onto the page. Christmas’s art isn’t the clean-lined, cross-hatched work of a major superhero book. His linework has a grit to it that evokes more horror film than action flick, lending the perfect atmosphere to the cold claustrophobia of Safe Haven. His masterful touch with facial expression allows him to take “talking head” pages and imbue them with emotion that elevates the dialogue well beyond just the words being said. Couple that linework with Shari Chankhama’s fantastic, unique colors, and everything just falls into place.

sheltered_08_review_02Issue #8 lets us finally see a pressure valve open, venting just a bit of the tension that’s been building from the start, only to show us that it hasn’t released, only shifted position. Somehow, the creative team has diverted our attention from Lucas’s horrible takeover to Curt’s dangerously manic immaturity, and has us all holding our breath until we can be returned to the comparative normalcy of Safe Haven’s madness.

Sheltered, from the get-go, has been a slow burn. It has, thankfully, been allowed to evolve at a natural rate, and has done so without constant re-hashes or reminders of what’s going on. We’ve been given the opportunity to feel the fear and anxiety and paranoia of Safe Haven build into suspenseful nightmare, and it hasn’t even hit its peak yet. This is a fantastic book. Go buy it.

Advance Review: The Fuse #3

I need to preface this review by saying that I like The Fuse. I like it. Try to keep that in mind, because it may not seem that way for a bit…

fuse_03_cover_largeI am a huge fan of Antony Johnston’s Wasteland from Oni Press. What makes Wasteland so fantastic is the world-building; the atmosphere. It’s not the singular most original post-apocalyptic tale in the world – a post-crash drifter falls in with a scrappy group of survivors-on-the-run – but the world and the atmosphere that Johnston weaves into Wasteland makes it so much more interesting than its base subject matter.

That’s really what I was expecting with The Fuse. Unfortunately, I haven’t yet gotten that. We’re now three issues in, and although it’s a mildly entertaining murder mystery, it’s one that could’ve been set in any city, in almost any time period. The characters are so vanilla as to be easily transplant-able across genres, and the particulars of the story would take minimal adaptation to modern day, the old west, or medieval Europe.

It’s strange, really, to come across a story like this. The overarching ideas of the murder mystery – two lower-class citizens turn up dead, their murder unexpectedly linked to powerful elite – are so straightforward that I can’t really think of another setting in which it wouldn’t fit. Maybe that’s a testament to the timelessness of the story, but that’s not really what I’m getting from it.

The problem is that I’m just not connecting with the Fuse itself. The setting – an Earth-orbit space station large enough to be its own city – just isn’t felt enough in the story. Yeah, the victims are “cablers”, bottom-class citizens who live in the ductwork. Yeah, the “city” is full of effective refugees from Earth who came up to escape their history. But I just don’t feel it. I don’t know what it is, really, but I the atmosphere of a crowded space station just isn’t conveyed here.

Maybe it’s the artwork. I don’t want to blast Justin Greenwood for his art – structurally, it’s just fine. But so many scenes are in offices or medical facilities or someone’s desk, that I don’t get to see the actual Fuse enough. That, I think, rests on Johnston’s shoulders. We need to see more of the environment that normal Fuse-goers see. And even when we’re “outdoors”, I don’t get enough of the environment to make me go “Wow, that’s really a cool futuristic space station!” It’s all just kind of… blah.

The latest issue still pushes forward that murder mystery, and that part of the book is interesting. I almost wonder, though, if the book would be more engaging if it were set in a more vanilla setting and allowed the characters and plot to shine through. Setting this story in such a cramped, futuristic environment carries with it the expectation that that environment will be a major player in the plotline, and so far it just isn’t.

We get bits and pieces in issue three that help with the environment, but only a little bit. The murder mystery itself, through the first two issues, wasn’t quite enough to really set the hook in me. The story’s starting – just starting – to develop some momentum now, but I can’t help but wonder why the creative team bothered to write this tale into a futuristic, space-station setting like this.

I have a strong feeling, having read Wasteland and a bit of Umbral, that this story will pull together after 5 or 6 issues. Wasteland proved that Antony Johnston is skilled at – and fine with – the slow burn. Like I said at the start, I like The Fuse – but I’m not sure I’m willing to wait that long, when it comes to individual issues.

I like The Fuse. I do. But I desperately want to like it more than I do. The story is an interesting murder mystery. I’ll likely pick up the whole story when it comes out in trade. And, I guess, that’s my recommendation for other readers, too. I’m confident in Antony Johnston’s storytelling, but I’m not sure this particular story is suited for monthly episodes. Let’s just hope the atmosphere plays a bigger part in the coming months.

Weekly Pulls, April 17th

Yet again I’ve been lax in my supposed “weekly” pulls article. I don’t really have any excuse, and can only apologize and vow to do better. I have pretty terrible timing for returning to it, as well, considering that literally nothing I subscribe to comes out this week. Out of 20+ books I collect every month, not one of them comes out this week. Which means, I guess, that next week will be HUGE.

Luckily, this doesn’t mean I don’t have recommendations. The books that would normally go in my “Honorable Mentions” section will just shift to being this week’s focus. So first, I’d like to talk about…

stray_bullets_killers_2_coverStray Bullets: The Killers #2. Full disclosure: I knew nothing about Stray Bullets prior to its re-launch. With all the hype surrounding it, and several friends recommending it, I bought the Uber Alles Edition sight-unseen. And let me tell you, it’s worth the hype. One of the best, and most influential, crime books around, I wholeheartedly recommend getting into The Killers while it’s young, and picking up the previous run of Stray Bullets however you can.

PrintSex Criminals Vol 1: One Weird Trick. What a fantastic book Sex Criminals is, as evidenced by my review of issue #1. A hilarious premise perfectly executed results in one of the funniest, and simultaneously most heartwarming, books on the stands. If you haven’t been reading this in singles, first off what the hell, and secondly go pick up this trade immediately.

ms_marvel_3_coverMs. Marvel #3. Now, I’m not normally one to recommend Big 2 books, as I’m sure you know. After reading the first issue of G. Willow Wilson’s new Ms. Marvel book, though, I can’t help but recommend it. The comics world – especially the Big 2 – needs more books that center around non-white, non-male protagonists. Ms. Marvel does so brilliantly, and hits all the right notes in the process. Everyone should check it out.

Honorable Mentions: Stray Bullets: The Killers #2, Sex Criminals TP Vol 1: One Weird Trick, and Ms. Marvel #3
Luke’s Picks for April 17th, 2014: Ummm…

Comic Conventions and ECCC

My first experience at a comic book convention was in Portland, Oregon, within a few weeks of the launch of Image Comics. The show took place in a gutted department store at one end of a mall, and five of the six Image founders were in attendance (they were sans Erik Larsen). I can trace my hardcore comic fandom directly to that show, and to my overwhelmingly positive experiences meeting Jim Lee, Todd McFarlane, and Marc Silvestri. Spawn #1 had not yet released but I was a huge fan of McFarlane’s Spider-Man, and when 13-year-old me got to tell him so, he actually pulled me behind his signing table and talked with me for 15 minutes about comics, the Blazers, and Spidey. It was a formative moment for me.

In the late-80’s and early-90’s, meeting creators from your favorite Marvel and DC books was not an easy endeavor. The guys in charge of some of the most iconic characters of all time were cloistered and egomaniacal (from a fan’s perspective), and experiences like my moment with Todd McFarlane were almost impossible to track down. Back then, when San Diego Comicon was still actually about comics, creators never really seemed to be encouraged to engage their fans on a personal level. Even this experience, I believe, was only possible because the founders of Image were already trying to change how the industry worked.

I began to understand why these experiences were unavailable during a trip to a comic book convention at Seattle Center when I was in high-school, in (I think) 1994. It was a tiny show, occupying only two rooms, with a smattering of artists and writers around the edges signing autographs. I had sketches done by Dan Norton and Joe Benitez, milled around the back issue bins, and finally – after waiting what seemed like forever – got to meet and get a signature from Walt Simonson.

As I neared the front of the line, it was obvious that several of the people in front of me were comics dealers. Every one of them had stacks upon stacks of comics for signing, including multiple copies of the same book, and manners were nonexistent. Mr. Simonson was visibly frustrated. The straw broke the camel’s back with the guy in front of me, who plopped down a stack of easily fifty-plus books, and began smarming at Mr. Simonson as though the two of them were on the golf links together.

In one of the most memorable moments of my life, Walt Simonson stared this guy down as he jabbered, stopped him from talking with a raised hand, and said “Excuse me. When did I give you leave to address me in the familiar?” He then took the top book off of this guy’s stack, signed it, replaced it, slid the entire rest of the stack to the side, and waived me up to get his signature.

This, for me, encapsulated everything that was wrong with the comics industry in the 90’s. At age 16, that moment changed how I looked at the books I bought and read. Over the next couple of months I completely changed my buying habits, shifting my entire mentality away from seeing comics as collectibles, and seeing them now as entertainment media.

At all the comic book conventions I had attended throughout the 90’s, I walked away with maybe 15 signed books. At that time, conventions that weren’t NYCC or SDCC were dealer’s shows, populated entirely by comic book shops and collectors plying their wares, with the occasional small group of creators as a draw for fans to come into a giant comic book flea market. I had very few positive experiences with creators after the one with Todd McFarlane, mostly because the creators I was meeting desperately wanted to be interacting with fans, and most of their interaction ended up being with people trying to make a quick buck.

We’re going to skip a few years, because in 1996 the vast majority of my comic book collection burned up in an apartment fire, and I bailed on comics entirely until the middle of 2002. Once I was back into comics, I found a dearth of local comic book conventions. I’d been to a few smaller ones like the Walt Simonson was at, but nothing really compared in scale to the larger ones in New York, Chicago, or San Diego. Talent didn’t really come up this way, so I pretty much gave up on the idea of getting anything signed again or interacting with my favorite creators in any meaningful way.

Until Emerald City Comicon came along.

I didn’t attend the first few years of the current incarnation of ECCC. They were held at the Qwest Field Event Center, and I didn’t really hold out much hope for them being any different than the shows at Seattle Center had been. The first time I attended was in 2008, the first year they held the show at the Washington State Convention Center, the same venue where PAX Prime is held. They occupied only two halls in the WSCC, and one of those halls was solely for the queue. In spite of the (comparatively) small size, one of the things that struck me about ECCC was the atmosphere.

Around half, if not more, of the space they occupied was dedicated to Artist’s Alley. Yes, there were exhibitors in the hall – all the local comic shops were there, a couple of video game dealers, and small booths for Dark Horse and Image – but the real focus, it seemed, was on small tables where creators could interact with fans. Due to my prior experiences, I was really wary of this setup. I expected a bunch of money-grabbing dealers surfing around tables full of grumpy creators who just wanted to go home. Nothing could’ve been further from the truth.

Fans were respectful and engaged, and because of that creators were all in fantastic moods. I met and spoke with Bill Willingham for the first time, having only just begun reading Fables. I had started collecting the Invincible hardcovers, and got to chat with both Ryan Ottley and Robert Kirkman. I was introduced to Greg Rucka’s work at that show. It was the most fantastic comic-book convention experience I’d had since I was 13 years old.

The size of the show worried me at the time. Having seen so many other shows come and go in the Pacific Northwest, I was worried that ECCC just wouldn’t last, and that it was as big as it would ever get. The shows in 2009 and 2010 were about the same size, but the attendance had doubled, and blew my expectations right out of the water. This show was here to stay.

In 2011 I’d been doing the After The Fact podcast for about two years, and decided I wanted to do a comic book podcast using the same format. I cemented the plan after recruiting Andy Podell, whom I worked with at the time, to be the co-host. Andy was already a pretty regular cast member on ATFP, so when I say “recruited” I mean that I walked up and said “Wanna do a comic book p-“ and he’d said yes before I ever finished the sentence.

We recorded Episode 0 of Trade Secrets at ECCC 2011, and the con has been an integral part of our show ever since. After that first year we decided to get a table at the show, an investment that has been paying dividends ever since. I’m not gonna lie – I’d pay for this Artist’s Alley table every single year for the sole purpose of having a designated place to sit at the convention.

Emerald City Comicon has exploded in size since I first attended in 2008. The attendance has grown from 10,000 to almost 70,000 in that time, and the physical floor space has increased from one part of one hall to the entire WCCC and a few surrounding hotels. And yet, in all that growth, the convention has still maintained that amazing atmosphere, a feeling that encourages one-on-one interaction between comic book fans and the creators of the work we love so much. Yeah, there are more exhibitors and media guests, but more than half the show floor is still occupied by simple six-food Artist’s Alley tables where some of the biggest names in the industry still sit down and sign books and take duck-face selfies with people who love their work (I’m lookin’ at you, Kelly Sue).

This convention is directly responsible for our continued devotion to Trade Secrets. We’ve developed relationships with several creators whom we’ve had on the show, mostly at ECCC. Even outside of Trade Secrets, I’ve had the chance to have some absolutely lovely conversations with some of my favorite people in the industry. And you just won’t find that kind of interaction anywhere else (especially not at SDCC).

I know, I know. Now I’m gushing. But let me be frank here for a minute:

Comic book conventions, when I was growing up, were not positive experiences (for the most part). I’ve had terrible run-ins with creators, dealers, and other fans, and some of the shows I attended were downright scummy. With the exception of that one experience with the Image creators, the majority of my con experiences were awful – and even at that show the good was balanced by a terrible run-in with Rob Leifeld that sparked enmity in me that stands to this day.

For me, Emerald City Comicon has turned that all around. In the last few years I’ve managed to get well over a hundred signatures from my favorite creators, and every single one of those came with a personal experience, if not a longer conversation, with that person. It’s one of the most fantastic shows in the industry, and one that has given me experiences I’ll never, ever forget.

Thanks, ECCC. See you next year.

Comic Conventions and ECCC

My first experience at a comic book convention was in Portland, Oregon, within a few weeks of the launch of Image Comics. The show took place in a gutted department store at one end of a mall, and five of the six Image founders were in attendance (they were sans Erik Larsen). I can trace my hardcore comic fandom directly to that show, and to my overwhelmingly positive experiences meeting Jim Lee, Todd McFarlane, and Marc Silvestri. Spawn #1 had not yet released but I was a huge fan of McFarlane’s Spider-Man, and when 13-year-old me got to tell him so, he actually pulled me behind his signing table and talked with me for 15 minutes about comics, the Blazers, and Spidey. It was a formative moment for me.

In the late-80’s and early-90’s, meeting creators from your favorite Marvel and DC books was not an easy endeavor. The guys in charge of some of the most iconic characters of all time were cloistered and egomaniacal (from a fan’s perspective), and experiences like my moment with Todd McFarlane were almost impossible to track down. Back then, when San Diego Comicon was still actually about comics, creators never really seemed to be encouraged to engage their fans on a personal level. Even this experience, I believe, was only possible because the founders of Image were already trying to change how the industry worked.

I began to understand why these experiences were unavailable during a trip to a comic book convention at Seattle Center when I was in high-school, in (I think) 1994. It was a tiny show, occupying only two rooms, with a smattering of artists and writers around the edges signing autographs. I had sketches done by Dan Norton and Joe Benitez, milled around the back issue bins, and finally – after waiting what seemed like forever – got to meet and get a signature from Walt Simonson.

As I neared the front of the line, it was obvious that several of the people in front of me were comics dealers. Every one of them had stacks upon stacks of comics for signing, including multiple copies of the same book, and manners were nonexistent. Mr. Simonson was visibly frustrated. The straw broke the camel’s back with the guy in front of me, who plopped down a stack of easily fifty-plus books, and began smarming at Mr. Simonson as though the two of them were on the golf links together.

In one of the most memorable moments of my life, Walt Simonson stared this guy down as he jabbered, stopped him from talking with a raised hand, and said “Excuse me. When did I give you leave to address me in the familiar?” He then took the top book off of this guy’s stack, signed it, replaced it, slid the entire rest of the stack to the side, and waived me up to get his signature.

This, for me, encapsulated everything that was wrong with the comics industry in the 90’s. At age 16, that moment changed how I looked at the books I bought and read. Over the next couple of months I completely changed my buying habits, shifting my entire mentality away from seeing comics as collectibles, and seeing them now as entertainment media.

At all the comic book conventions I had attended throughout the 90’s, I walked away with maybe 15 signed books. At that time, conventions that weren’t NYCC or SDCC were dealer’s shows, populated entirely by comic book shops and collectors plying their wares, with the occasional small group of creators as a draw for fans to come into a giant comic book flea market. I had very few positive experiences with creators after the one with Todd McFarlane, mostly because the creators I was meeting desperately wanted to be interacting with fans, and most of their interaction ended up being with people trying to make a quick buck.

We’re going to skip a few years, because in 1996 the vast majority of my comic book collection burned up in an apartment fire, and I bailed on comics entirely until the middle of 2002. Once I was back into comics, I found a dearth of local comic book conventions. I’d been to a few smaller ones like the Walt Simonson was at, but nothing really compared in scale to the larger ones in New York, Chicago, or San Diego. Talent didn’t really come up this way, so I pretty much gave up on the idea of getting anything signed again or interacting with my favorite creators in any meaningful way.

Until Emerald City Comicon came along.

I didn’t attend the first few years of the current incarnation of ECCC. They were held at the Qwest Field Event Center, and I didn’t really hold out much hope for them being any different than the shows at Seattle Center had been. The first time I attended was in 2008, the first year they held the show at the Washington State Convention Center, the same venue where PAX Prime is held. They occupied only two halls in the WSCC, and one of those halls was solely for the queue. In spite of the (comparatively) small size, one of the things that struck me about ECCC was the atmosphere.

Around half, if not more, of the space they occupied was dedicated to Artist’s Alley. Yes, there were exhibitors in the hall – all the local comic shops were there, a couple of video game dealers, and small booths for Dark Horse and Image – but the real focus, it seemed, was on small tables where creators could interact with fans. Due to my prior experiences, I was really wary of this setup. I expected a bunch of money-grabbing dealers surfing around tables full of grumpy creators who just wanted to go home. Nothing could’ve been further from the truth.

Fans were respectful and engaged, and because of that creators were all in fantastic moods. I met and spoke with Bill Willingham for the first time, having only just begun reading Fables. I had started collecting the Invincible hardcovers, and got to chat with both Ryan Ottley and Robert Kirkman. I was introduced to Greg Rucka’s work at that show. It was the most fantastic comic-book convention experience I’d had since I was 13 years old.

The size of the show worried me at the time. Having seen so many other shows come and go in the Pacific Northwest, I was worried that ECCC just wouldn’t last, and that it was as big as it would ever get. The shows in 2009 and 2010 were about the same size, but the attendance had doubled, and blew my expectations right out of the water. This show was here to stay.

In 2011 I’d been doing the After The Fact podcast for about two years, and decided I wanted to do a comic book podcast using the same format. I cemented the plan after recruiting Andy Podell, whom I worked with at the time, to be the co-host. Andy was already a pretty regular cast member on ATFP, so when I say “recruited” I mean that I walked up and said “Wanna do a comic book p-“ and he’d said yes before I ever finished the sentence.

We recorded Episode 0 of Trade Secrets at ECCC 2011, and the con has been an integral part of our show ever since. After that first year we decided to get a table at the show, an investment that has been paying dividends ever since. I’m not gonna lie – I’d pay for this Artist’s Alley table every single year for the sole purpose of having a designated place to sit at the convention.

Emerald City Comicon has exploded in size since I first attended in 2008. The attendance has grown from 10,000 to almost 70,000 in that time, and the physical floor space has increased from one part of one hall to the entire WCCC and a few surrounding hotels. And yet, in all that growth, the convention has still maintained that amazing atmosphere, a feeling that encourages one-on-one interaction between comic book fans and the creators of the work we love so much. Yeah, there are more exhibitors and media guests, but more than half the show floor is still occupied by simple six-food Artist’s Alley tables where some of the biggest names in the industry still sit down and sign books and take duck-face selfies with people who love their work (I’m lookin’ at you, Kelly Sue).

This convention is directly responsible for our continued devotion to Trade Secrets. We’ve developed relationships with several creators whom we’ve had on the show, mostly at ECCC. Even outside of Trade Secrets, I’ve had the chance to have some absolutely lovely conversations with some of my favorite people in the industry. And you just won’t find that kind of interaction anywhere else (especially not at SDCC).

I know, I know. Now I’m gushing. But let me be frank here for a minute:

Comic book conventions, when I was growing up, were not positive experiences (for the most part). I’ve had terrible run-ins with creators, dealers, and other fans, and some of the shows I attended were downright scummy. With the exception of that one experience with the Image creators, the majority of my con experiences were awful – and even at that show the good was balanced by a terrible run-in with Rob Leifeld that sparked enmity in me that stands to this day.

For me, Emerald City Comicon has turned that all around. In the last few years I’ve managed to get well over a hundred signatures from my favorite creators, and every single one of those came with a personal experience, if not a longer conversation, with that person. It’s one of the most fantastic shows in the industry, and one that has given me experiences I’ll never, ever forget.

Thanks, ECCC. See you next year.

Cliquety Cliques and Being A Loner

Yesterday, I had an interesting conversation with a former co-worker. The two of us had worked together for under a year, and quit our company within a few months of one another. We’d found that we worked well together and had very similar personalities, which made for a pretty strong friendship that has extended beyond the borders of our old workplace.

That wasn’t true of everyone I worked with, though. Don’t get me wrong – there are a few people with whom I’m still in contact from several of my old jobs – but they’re not necessarily the people I’d have expected.
It got me to thinking about the nature of cliques in my everyday life. In any large group of people brought together by a common goal – a school, a sport, a workplace – it’s inevitable that cliques will form. Many people define their high-school or college experience by which clique they were a part of, even though they may not phrase it that way.

The same goes for a workplace, only the cliques are now called “teams” or “departments”. In my last job, I technically worked in 3 teams across two departments. The first two teams, being part of the same group, allowed me to maintain ties with the people I worked with when I changed over, so I still had pretty strong relationships with everyone… Until I moved out of the department.

While part of that group I developed friendships that, I had thought, would extend outside the workplace. With the exception of two people – both of whom have been part of podcasts for which I recruited them – I’ve barely spoken to any of those people since leaving that department. Even while I was still part of the company, the moment I changed departments I was an outsider, mired in an unsubtle “us vs. them” attitude.

There are some people with whom I maintain social media contact, but only a few of them I would consider “friends” anymore. The department change came with a hearty dose of ostracizing, which I hadn’t expected at the time. It’s also something I didn’t notice as strongly until I put myself in a situation where I was working on my own, and no longer a part of ANY large, artificially constructed group dynamic.

I’m not going to school. I’m not part of a club (I used to be part of a major national LARP that had – still has – some of the worst internal politics I’ve ever been witness to). I no longer have a framework to define my initial contact with new people, and am – by the nature of my new “loner” status – no longer a part of a clique. Even in high school I was a self-identified “geek”, and had that group around me at all times.

Without that sort of defining framework, my group of friends is now a haphazard conglomeration of disparate interests. A few former co-workers here, some podcast-mates there, some old LARP-mates, my poker buddies, some outliers. The Venn Diagram of my groups of friends would, for the most part, only contain any overlap at me. In some ways, I’m saddened by this thought. Large groups of people with whom I had regular, positive interaction at several of my old jobs and hobbies are no longer a part of my life. On the other hand, it’s shone a light on where those relationships were only held up by the foundation of the cliques to which I used to belong.

The situation has one, major, positive result: I am more grateful now for the friendships I’ve maintained than I was before. Without artificially imposed structure, I have a better grasp on the definition of my relationships and, while it might mean that I need to work harder to maintain them, I feel like they’ll ultimately be more rewarding.

Weekly Pulls, February 12th

The month of January was pretty brutal for me and comics. Being short on funds for most of the month, I wasn’t able to actually collect the books in my pull-list for four weeks straight. While that makes for a fantastic first week of Feburary and gives me tons and tons of stuff to read, it’s really rough to get so far behind.

This is my first normal week of comic buying again, and it’s pretty slow. I’m a full issue behind on both Fatale and Letter 44, so I can’t much comment on them yet. I know that I was on the fence with Letter 44 before, so I guess I’m automatically going to get two issues (January and February) now to decide whether I’m going to stick with it. Of course, there’s always

sixth_gun_38_coverThe Sixth Gun #38. The Sixth Gun is a constant favorite of mine. Every week that I have one to pick up, it’s usually in this column. Even when this book falters (which it has at least once), that “misstep” is still better quality than 95% of the books on the shelf. In typical TV fashion, Oni Press is touting this issue by teasing the death of a character. Who will it be? I’ll find out right after reading

the_fuse_coverThe Fuse #1. I recently read the first trade of Antony Johnston’s Wasteland for the Trade Secrets Podcast. It was my first exposure to the book, and I was very pleasantly surprised. The Fuse is billed as a crime comic centered around a murder at a spacebourne energy platform with a population of half a million, and it looks to be right up my sci-fi noir alley.

Luke’s Picks for February 12th, 2014: Fatale #20, Fuse #1, Letter 44 #4, The Sixth Gun #38

The Perfect Reading Experience

Since the inception of ebooks, there has been an ongoing argument about the value of print in the experience of reading. I’ve had many a discussion and even written about my opinions on the matter, so I’m not going to repeat myself.

I read in bed, almost every single night. It’s not the only place I read, but it’s the most frequent. Many times my wife will want to go to sleep before me, so I’ll have to turn off all of the room lights and read in the dark, which isn’t a problem because I read on a Kindle Paperwhite. Over the last few months, I’ve finally realized that this is, without question, my perfect reading experience.

kindle_paperwhite_dark_inlineI’m a huge movie buff. I love seeing movies in theaters, and even now have a theater room in my home. Watching a movie on a huge screen in a darkened room is one of the most immersive entertainment experiences available. That rectangle of light draws you in to tell you a story, the blackness around you blotting out all other stimuli.

And that’s exactly how I feel about my Kindle. With all the lights off and that soft white glow surrounding the words on my Paperwhite’s screen, I feel more immersed in the books I read than I ever have. I don’t have to have a lamp on, or a book light throwing shadows around the whole room. I’m free to darken my surroundings and go into sensory deprivation mode, drawing all of my focus into that little rectangle of light where a story plays out before my eyes.

It’s fucking perfect.

The experience isn’t limited to the Kindle, so please don’t take this as brand-shilling – I just happen to own Amazon’s e-reader rather than a Nook or a Kobo. For any of the front-lit e-readers (or tablets, if that’s the way you go), the experience would be the same. And it’s an experience you can’t get any other way.

External lights have come close – everyone who reads a lot has spent at least one night as a kid under a blanket-tent with a flashlight or book light – but it’s still not quite the same. That complete dampening of surrounding light, and the screen carved out of the darkness in front of you is the absolute finest way to be immersed in a book, eschewing all distraction.

There is just no better way to read.

Reader Perception And Quality Control

I recently read a couple of posts on Chuck Wendig’s blog over at TerribleMinds regarding a self-published author’s responsibility for the quality of the work they publish. For your reading pleasure, the whole discussion started with this post on John Scalzi’s blog HERE, where he drew an analogy between the writerly life to that of a baseball player. Wendig furthered the discussion HERE and HERE.

The gist of Wendig’s point is that, while self-publishing is easy and has destroyed the barrier to entry in the publishing industry, each author who self-publishes now holds the responsibility to do right by their readers. He posits that authors should act as their own gatekeepers, and that the moment an author asks someone to pay for something they’ve written they have a responsibility to the reader – their customers – to present a professional and complete product.

I won’t further that particular discussion except to say that I couldn’t agree with him more. While I was reading through these threads another dynamic was brought into sharp focus: readers’ tendencies with regards to association of quality. Here’s what I mean:

For a moment, let’s take self-publishing out of the picture and rewind to the days where traditional publishing was just called “publishing”. If a reader suffered through a bad book – be it poorly written or unprofessionally executed – that reader associated the lack of quality with the author. Rarely (and this is demonstrated in some of the responses to Wendig’s posts, and echoed all over the internet) did a reader associate poor quality with a particular publisher or the industry as a whole. The inverse was also true: read a good book, follow the author. I can’t remember a time that I’ve ever read a fantastic novel and thought to myself “Man, that publisher really knows what they’re doing.”

Fast forward to the modern era. That dynamic I mentioned still exists with traditional publishers. While the idea of self-publishing has brought publishers in general more into the limelight, readers still don’t tend to associate good or bad quality of traditional books with the publisher or the publishing industry – the quality association still falls squarely on the author. The same cannot be said of self-published work.

When a reader buys a self-published novel and it turns out to be fantastic, that author now has a new fan. The reader associates the quality of the novel directly with the author and that association is more pertinent without a publishing house acting as middle-man. But when a reader gets ahold of a bad self-published book – again, be it poorly written, edited, and/or produced – the mentality no longer defaults to “I’m not going to buy any more of that author’s work.”, it tends to be “Fuck this self-published crap.” The onus of quality now rests on an entire segment of the industry, full of individuals who have nothing to do with one another, the best of which now get dragged down by players whose attitude is simply to dump a block of text onto Amazon without a thought to its quality.

I think that mentality originates from the idea that the traditional publishing industry, with its gatekeepers in place, has developed a reputation for at least upholding a minimum standard of quality. Readers intuitively know that – for the most part – when they pick up a book at Barnes & Noble they can expect it to have run through several editorial passes and have been proofread a few times. Please note that by “quality” I am simply referring to editorial professionalism, not the quality of the actual stories being told.

Of course, the same cannot be said of self-published work. While the barrier to entry has been razed to the ground, so has the expectation of professionalism. Without “gatekeepers” in place, no one is held to any kind of standard at all, which allows any overzealous author to take advantage of the system – of readers – to collect money for sub-par work rather than hone their craft prior to charging for it. Which is exactly Wendig’s point: Without that ingrained expectation of quality that the industry took decades to build in the minds of readers, the responsibility now rests solely on self-published authors’ shoulders to not foist snake-oil onto their customers.

I am never going to be the person to say that a writer shouldn’t be allowed to self-publish (and neither is Wendig, so please don’t assume that as my point). In fact, the ease of self-publishing is likely going to be the reason my book sees the light of day. While I don’t necessarily think that “gatekeepers” – the traditionally difficult standards of entry set by agents, acquisitions editors, and publishers – are healthy in an environment that is beginning to value creator’s rights more than it ever has, I think that publishers will morph their role into that of curators of content rather than locking all the doors and holding all the keys, and in a scenario where self-publishing digitally becomes simple and ubiquitous, it might be time for service providers and device manufacturers to take an active role in building up the quality of self-published work.

In the late ‘70’s and early ‘80’s, the emergence of the home video game console experienced a similar issue. Atari created a console that was (comparatively) easy to program for and had almost no barriers to making games for it. Everyone from the big guys like Namco and Activision, down to programming teams of 2 guys in a basement, started making games. The result was an explosion of garbage – sometimes in the form of games that literally did not function. All of a sudden, there was a huge glut of expensive, quasi-functional trash, and no legitimate way to tell the good from the bad. Consumer confidence tanked, Atari went bankrupt, and the video game industry as a whole crashed – hard – and almost didn’t recover until a little Japanese company called Nintendo joined the fray in 1985.

Nintendo set a new standard for video game console manufacturers by providing a system that was easy to use and affordable for consumers, but simultaneously holding their publishers to a standard of quality by running every game through a battery of tests before it could be manufactured for Nintendo’s console. That system is still in place today at all the major console manufacturers, where all of them have a certification department that runs a series of tests on every single game to make sure that it adheres to a set of guidelines for usability and functionality.

These certification departments don’t judge the subjective quality of a game (if they did, we’d be blessed to never see another Petz or Babiez game again) instead simply making sure that a game functions properly, uses the correct terminology, and won’t break the console or hamper the user experience. And, in the face of a huge self-publishing boom in the video game industry, these certification departments aren’t going away – they’re adapting to the boom and working to help small video game developers publish games that never before would’ve seen the light of day.

The same model could be applied to self-published books. A company like Amazon could have a certification department full of proofreaders and copy editors whose jobs were nothing more than to comb over manuscripts and hold them to a certain level of production quality. Like the cert departments at Microsoft, Sony, and Nintendo, they would not comment on the quality of the stories, and they certainly wouldn’t act in a true editorial capacity (just like the cert departments don’t act as bug-testing facilities), but they would be able to identify the mechanical problems with a manuscript and have the power to reject one until it passes muster.

Granted, this would require an investment of people and funds from companies like B&N and Amazon who – at the moment – have exactly zero motivation to do so. Quality isn’t their concern, and they make their 30-70% off of every book sold whether it’s crap or not, so it behooves them to promote high quantity with a low barrier to entry.

Atari once thought the same thing.

We may never see something like that come to pass unless Amazon gets a rude awakening like Atari did, which is unlikely to happen in the modern publishing climate (at least not anytime soon). This, I think, is why publishers as curators will become the next wave of business in the publishing industry. The model that immediately jumps to mind is Image Comics.

Creator-owned comics were mostly unheard-of up until the early ‘90’s. Comic book creators, fed up with the Big 2 paying them a pittance for their work and taking their creations away from them, were looking for a new way to do business. Image Comics was formed with what was, at the time, a revolutionary idea: Let the creators keep the rights to their work. Image acts in a publishing capacity insomuch as they provide editorial support, access to printing and distribution, and a unified logo under which readers can assume a certain level of quality.

Image does, to some degree, act as gatekeepers just like Marvel and DC do, but the trade-off for creators is that they retain the rights to their creations. One of the primary drives, for authors, behind the self-publishing movement is creative control and the preservation of their rights. Image has been successful in this practice, which has been followed by other companies like Boom! Studios and MonkeyBrain, and the model seems ripe for introduction into the publishing industry.

It’s unlikely that any of the major publishers like Tor or Random Penguin would ever concede rights to new properties to their authors. The industry seems ready, however, for publishers to act less like gatekeepers and more, as I said earlier, like curators of content, sifting through the morass of self-published books to offer a middle-ground solution for authors who want to couple the benefits of unified brand clout with the flexibility of creator-ownership.

The publisher can develop a brand identity unheard of in traditional publishing, where mainstream readers can go to find works they like based not solely on the author’s brand, but also the publisher. The author retains the rights to his or her work, and can build a brand of their own with the support of a larger entity. Readers would have a way to parse creator-owned work more than just by author, finding a stable or series of stables of curated content that fits their reading tastes. It seems like a win-win-win proposal, but I’m also not a business major.

I don’t think traditional publishing is going away. Nor do I think that self-publishing is steering the industry toward some inevitable implosion. I do, however, think that new business models will emerge that incorporate the best of both worlds, and maybe with a little bit of quality control on the service-providers’ ends, we could see a more balanced renaissance in the publishing industry that serves the business, the creators, and the consumers alike.

For now, though, all a fledgling author like me can do is ride out the storm, and try desperately not to suck.